Cover of the textbook Outcomes Advanced - Student's Book

The key answer of exercise 5

The key to exercise solutions in chapter 11 - Game theory for the textbook Outcomes Advanced - Student's Book with authors Carol Nuttall and Amanda French from National Geographic Learning

Question

Read the blog post by a teacher. Answer the questions.

Answer

1

  • online chess and snooker (named as examples of common online games people play)
  • first-person shooters (sometimes the teacher gets engrossed in them – especially after a bad staff meeting)
  • roleplaying games (half the male students seem addicted to them)

2

Benefits

  • help you let off steam / serve as a stress release
  • can help linguistic and social skills develop
  • help build / cement friendships

Downsides

  • addictive – result in students sitting up half the night and coming in to class exhausted students doing less homework
  • students being less verbal
  • don’t broaden world knowledge in any way

3

The blogger is not totally anti-gaming as he / she admits to enjoying gaming and says we all can see the appeal. However, he / she seems very concerned by how much time kids spend gaming – and the effect this has on them. The blogger would like to see games used in much more moderation.

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